Titles in this set:
- Wyrd Sisters
- Pyramids
- Guards! Guards!
- Eric
- Moving Pictures
Description:
Wyrd Sisters
'Destiny is important, see, but people go wrong when they think it controls them. It's the other way around.'
Three witches gathered on a lonely heath. A king cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the royal crown, both missing.
Witches don't have these kinds of leadership problems themselves - in fact, they don't have leaders.
Granny Weatherwax is the most highly regarded of the leaders they don't have. But even she finds that meddling in royal politics is a lot more complicated than certain playwrights would have you believe. Particularly when the blood on your hands just won't wash off . . .
Pyramids
'"LOOK AFTER THE DEAD," SAID THE PRIESTS, "AND THE DEAD WOULD LOOK AFTER YOU."'
Young Prince Teppic is sent far away from his desert homeland to the city of Ankh-Morpork for the best education money can buy. Which just so happens to be at the Assassins' Guild.
But when Teppic's father dies suddenly, fate takes him away from assassination to something far more unsavoury: politics. Teppic returns home to the small, penniless kingdom of Djelibeybi to take his place as ruler.
It isn't easy, being a teenage pharaoh. As tradition dictates, the new king must build a monumental pyramid to honour his dead father. But this one might just bankrupt the kingdom, and warp the very fabric of time and space itself . . .
Guards! Guards!
'NOBLE DRAGONS DON'T HAVE FRIENDS. THE NEAREST THEY CAN GET TO THE IDEA IS AN ENEMY WHO IS STILL ALIVE.'
The city of Ankh-Morpork is in turmoil, its citizens revolting. Again.
A shadowy secret brotherhood has summoned a dragon to spread terror throughout the city, intent on overthrowing the Patrician and ruling in his place. Too bad the dragon has ideas of its own ...
It's up to Captain Sam Vimes and the ramshackle Night Watch to stop it. Only problem is, the Watch are more used to dealing with mobs than dragons.
And if they can't bring down this fire-breathing tyrant and reinstate their own, slightly less dangerous one, Ankh-Morpork might be lost. For ever...
Eric
Eric is the Discworld's only demonology hacker. Pity he's not very good at it.
All he wants is his three wishes granted. Nothing fancy - to be immortal, rule the world, have the most beautiful woman in the world fall madly in love with him, the usual stuff.
But instead of a tractable demon, he calls up Rincewind, probably the most incompetent wizard in the universe, and the extremely intractable and hostile form of travel accessory known as the Luggage.
With them on his side, Eric's in for a ride through space and time that is bound to make him wish (quite fervently) again - this time that he'd never been born.
Moving Pictures
'HOLY WOOD IS A DIFFERENT SORT OF PLACE . . . HERE, THE MOST IMPORTANT THING IS TO BE IMPORTANT.'
A new phenomenon is taking over the Discworld: moving pictures. Created by the alchemists of Ankh-Morpork, the growing 'clicks' industry moves to the sandy land of Holy Wood, attracted by the light of the sun and some strange calling no one can quite put their finger on...
Also drawn to Holy Wood are aspiring young stars Victor Tugelbend, a wizarding student dropout, and Theda 'Ginger' Withel, a small-town girl with big dreams.
But behind the glitz and glamour of the clicks, a sinister presence lurks. Because belief is powerful in the Discworld, and sometimes downright dangerous...
The magic of movies might just unravel reality itself.
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