The Keys to the Kingdom Collection 7 Books Set - Young Adult - Paperback - Garth Nix
Breathtaking new magical adventure series from the author of Sabriel. Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world -- where one boy is about to venture and unlock a number of fantastical secrets. Arthur Penhaligon is not supposed to be a hero. He is supposed to die an early death. But then his life is saved by a key shaped like the minute hand of a clock. Arthur is safe -- but his world is not. Along with the key comes a plague brought by bizarre creatures from another realm. A stranger named Mister Monday, his avenging messengers with bloodstained wings, and an army of dog-faced Fetchers will stop at nothing to get the key back -- even if it means destroying Arthur and everything around him. Desperate, Arthur escapes to the mysterious house that has appeared in town -- a house that only he can see. Maybe there he can unravel the secrets of the key -- and discover his true fate.
Second title in Garth Nix's gripping new fantasy adventure series. Arthur Penhaligon didn't think he would ever have to return to the strange house that nearly killed him on Monday -- the house that contains a fantastical and sinister realm inside. But the next day brings new challenges -- in the form of an enemy named Grim Tuesday, who threatens the safety of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything -- an adventure that will force him to steal a Sunship, survive a very weird work camp, befriend a bearlike spirit and fight the void Nithlings. Even after all that, he will still have to venture into the scary Far Reaches for an ultimate showdown.
On the third day, there were PIRATES! Arthur Penhaligon finds himself on an adventure that will pit him against pirates, storms, explosions and a vast beast that eats everything it encounters. Will our unwitting hero be able to find the third part of the Will and claim the Third Key? No rest for poor Arthur Penhaligon. As Grim Tuesday ends, he discovers a square of stiff cardboard under his pillow, gilt-edged and inscribed with the following words: LADY WEDNESDAY Trustee of the Architect and Duchess of the Border Sea has great pleasure in inviting ARTHUR PENHALIGON to a Particular Luncheon of Seventeen Removes Transport has been arranged RSVP not required! It's an invitation he cannot refuse. From hospital room to the high seas, Arthur finds himself on an adventure that will pit him against pirates, storms, explosions of Nothing-laced gunpowder, and a vast beast that eats everything it encounters. Through it all, he is drawn deeper into the central mystery of the House. Arthur must find the third part of the Will and claim the Third Key -- not just for himself, but for the millions (if not trillions) who will suffer if he doesn't. The first step? Surviving life aboard ship on the Border Sea!
Get ready for more brilliant page-turning fantasy from master, Garth Nix. On the fourth day there was war! Pick up with Arthur Penhaligon as his Keys to the Kingdom adventures continue in the mysterious House. Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone -- or something -- has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. The Army has its headquarters in the Great Maze, a defensive area of the House. Half of the Maze has already been dissolved by Nothing, and hordes of Nithlings emerge regularly to attack the rest. If the Nithling invasion can overcome the Army and the Great Maze, the House will be lost and the whole universe with it. While Leaf tries to banish Arthur's doppelganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will and gain the Fourth Key from Sir Thursday. If the latest, strongest and most dangerous Nithling offensive doesn't break through first!
Friday is here! The race is on to find the secret of the Middle House. The fifth eagerly awaited installment in Garth Nix's best selling fantasy series,The Keys to the Kingdom. Arthur Penhaligon's adventures in the House get ever more perilous as the week unfolds. On the fifth day, there was fear! Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Initial Numbers Gold have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Arthur can't even find out what is happening back home. All he knows is that Leaf isn't on earth any more. She's missing and so are hundreds of other people who were transferred from regular hospitals to a private institution run by a 'Doctor Friday'. From there they have been taken somewhere else in the Secondary Realms, for Lady Friday's own horrible purposes. Amid all this trouble, Arthur's mother is also missing, and he must weigh up an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize -- before Superior Saturday or the Piper beats him to it.
Garth Nix is back with the sixth explosive title in his gripping fantasy series, The Keys to the Kingdom. On the Sixth Day, there was Sorcery Arthur Penhaligon has wrested five of the Keys from their immortal guardians, the Trustees of the Will. But gaining the Sixth Key poses a greater challenge than any he has ever faced before. Superior Saturday is not just one of the Trustees, she is also the oldest Denizen and the most powerful and knowledgeable sorcerer within the House. She has tens of thousands of sorcerers at her command -- and she has been preparing her forces all along for the Will's escape and the activities of the Rightful Heir. Everything is all just part of a greater plan she has been hatching for ten thousand years. As Saturday's schemes become evident, Arthur is beset on all sides. Nothing is eroding the House, and only the power of the Keys can hold back the tide of destruction. His mother is still missing. His home city is under attack. His allies are unreliable. He can't even get into the apparently impregnable Upper House and even if he does, finding the Sixth Part of the Will and gaining the Sixth Key might not be enough to counter Saturday's sorcerous hordes or stop her bid for ultimate power.
In this seventh and last book of THE KEYS TO THE KINGDOM, the mysteries of the House, the Architect, the Trustees, the Keys and the Will are revealed, and the fate of Arthur, our Earth, and the entire Universe is finally decided. Arthur has wrested the Sixth Key from Superior Saturday, but has fallen from the Incomparable Gardens; fallen not to the Upper House but to somewhere completely unexpected. Alone in enemy territory, as his mind and body are further transformed by the power of the Keys, Arthur must struggle with himself as much as with his many enemies. Meanwhile, Arthur's friend Suzy Blue plots an escape from her prison in Saturday's tower, as battle rages above and below. Saturday's elite force is pressing on into the Incomparable Gardens, while her massed sorcerers fight a desperate rear-guard action against the Piper and his Newnith army. On earth, Leaf has to cope with the aftermath of a nuclear strike. Responsible for all the Sleepers in Friday's private hospital, she needs all the help she can get, particularly as Leaf herself has become a target for intruders from the House. And the tide of Nothing continues to rise, destroying everything in its path ...